Big ship docking
I know there's a similar thread going on at the moment , but this one covers big ships docking every where.
Problems..
I've made all of the transports playable and they are all fine. I've changed it so that player controlled big ships use the large_moors and all of the npcs use medium_moors so that i can control where the player can dock.
I've made it so that all of the large _moors are made medium_moors for npcs except for custom bases that are going to function as shipping platforms.
By changing the order of the moors to be from biggest to smallest i find that you can dock with a base and not try to exit a border station through the front door with a rhineland cruiser.
So, i've changed this:
nickname = miningbase_mineableA
..
docking_sphere = berth, HpDockMountA, 2.500000, Sc_open dockA
docking_sphere = berth, HpDockMountB, 2.500000, Sc_open dockB
docking_sphere = moor_medium, HpDockMountC, 5.000000
docking_sphere = moor_large, HpDockMountD, 10.000000
to this
docking_sphere = moor_large, HpDockMountD, 10.000000
docking_sphere = moor_medium, HpDockMountC, 5.000000
docking_sphere = berth, HpDockMountA, 2.500000, Sc_open dockA
docking_sphere = berth, HpDockMountB, 2.500000, Sc_open dockB
.. and it works ok, though you always leave via the moor even if you actually docked with a fighter.
The reason why i'm posting here is i've found more things to change. Inorder for the ships like the transport to be flyable (and not look like a load of arse when docked) you need to move the HpMount to a position underneath the middle of the ship. But i noticed that ships like the transport don't like that very much and have problems docking as they end up bashing themselves up against the base trying to get to there mooring point.
See pic:
Notice how its vertical, its not meant to be. Instead you need to copy the dockable bases into a custom folder and move the hardpoint away from the station a bit and rotate the "z" 90. I haven't had much of a chance to playtest these yet, but the ones that i have seen look as good as you could expect (see other pic).
Problems..
I've made all of the transports playable and they are all fine. I've changed it so that player controlled big ships use the large_moors and all of the npcs use medium_moors so that i can control where the player can dock.
I've made it so that all of the large _moors are made medium_moors for npcs except for custom bases that are going to function as shipping platforms.
By changing the order of the moors to be from biggest to smallest i find that you can dock with a base and not try to exit a border station through the front door with a rhineland cruiser.
So, i've changed this:
nickname = miningbase_mineableA
..
docking_sphere = berth, HpDockMountA, 2.500000, Sc_open dockA
docking_sphere = berth, HpDockMountB, 2.500000, Sc_open dockB
docking_sphere = moor_medium, HpDockMountC, 5.000000
docking_sphere = moor_large, HpDockMountD, 10.000000
to this
docking_sphere = moor_large, HpDockMountD, 10.000000
docking_sphere = moor_medium, HpDockMountC, 5.000000
docking_sphere = berth, HpDockMountA, 2.500000, Sc_open dockA
docking_sphere = berth, HpDockMountB, 2.500000, Sc_open dockB
.. and it works ok, though you always leave via the moor even if you actually docked with a fighter.
The reason why i'm posting here is i've found more things to change. Inorder for the ships like the transport to be flyable (and not look like a load of arse when docked) you need to move the HpMount to a position underneath the middle of the ship. But i noticed that ships like the transport don't like that very much and have problems docking as they end up bashing themselves up against the base trying to get to there mooring point.
See pic:
Notice how its vertical, its not meant to be. Instead you need to copy the dockable bases into a custom folder and move the hardpoint away from the station a bit and rotate the "z" 90. I haven't had much of a chance to playtest these yet, but the ones that i have seen look as good as you could expect (see other pic).