Okay - easy ones first.........encounters were for Termoshad not you dude - not sure what he is up too with his encounters for a server right now.
For yourself. You got just an ambient population in the unknown system? Try making another zone or two and then making them into some attack_patrol acting way or something. You can even make them mission eligable too. the reason i say this is as right now i haven't actually tried to do it in the Unknown just yet - i am on the custom systems. usually i try something before typing about it
- hence why i know what i type works.
Example - of course not tested - but have a fiddle:
[zone
nickname = Zone_nomad_patrol12
pos = 10000, 0, 31000
shape = SPHERE
size = 7000
sort = 1
toughness = 40
density = 12
repop_time = 100
max_battle_size = 4
pop_type = attack_patrol
relief_time = 100
mission_eligible = true
faction_weight = fc_n_grp, 10
density_restriction = 4, lawfuls
encounter = area_nomads, 19, 0.10000
faction = fc_n_grp, 1.000000
but to be honest - personally i would test with another faction - like Rouges or something - and make the base a liberty base instead. See if using a liberty base and a rogues ambient population and attack_patrol zone or two along with your vignettes gives missions - as there might not be a 'go to here and kill those pesky blue shimmering nomads dudes!' mission availability - so try the others instead! See what goes on (or corsairs and make a bounty hunter base or somethig like that! (note - if you choose Lib Police- i don't think they are hostile with corsairs - GMG are though.........
Okay - @ Ricardus - this is for you.......however - its also more tricky and crash ridden than you know. That is because right now i haven't been able to overlap zones without the game crashing (ambient zones are fine - its patrols that crash it) - however, trade lanes
Avergae distance between gates is about 7k - although in theory it can be anything - just make sure its 3 gates minimum so it doesn't have a fit.
Next - to set up a que at a base - you need the ambient population or base population pumping up. Now here is that HARD part - and i haven't tried this IN game systems - but i have done it in custom systems. Basically - create your tradelanes in your system (make sure you name the gates correctly and with numbers unused). At this point - you can give it a nice population (you see traffic going up and down the lane)
You need something like this *fiddles in his files*
its orientation matches the tradelanes that i have this thing on, and also - it is positioned DIRECTLY into the middle of the tradelane
[zone
nickname = Zone_Rh06_Tradelane_1
pos = 37000, 0, -19100
rotate = 0, -120, 0
shape = BOX
size = 520, 520, 60000
comment = . Tradelane
lane_id = rh06_1
tradelane_down = 15
sort = 2
toughness = 10
density = 6
repop_time = 15
max_battle_size = 4
pop_type = major_tradelane
relief_time = 15
faction_weight = co_khc_grp, 10
faction_weight = rh_m_grp, 10
faction_weight = co_rs_grp, 10
encounter = tradelane_trade_armored, 10, 0.050000
faction = co_khc_grp, 0.500000
faction = rh_m_grp, 0.500000
encounter = tradelane_trade_freighter, 10, 0.200000
faction = co_khc_grp, 0.250000
faction = rh_m_grp, 0.250000
faction = co_rs_grp, 0.250000
encounter = tradelane_trade_transport, 10, 0.100000
faction = co_khc_grp, 0.250000
faction = rh_m_grp, 0.250000
faction = co_rs_grp, 0.250000
The tradelane ISN'T 120000 long, at all - its 60,000 long, so its positioned in the middle - therefore half way (center point of zone is the middle of the zone size) so 30000 extends either side of that.
With my 'tradelane' population - the lanes come alive. I have the zones end about 2k before my next population zone starts to aviod clashes. Now, i haven't made overlapping zones,but the game has hundreds, just like i cannot make patrol paths either - just think the game hates them. Of course - your system needs the correct parameters at the top for those tradelane encounters - put them in. Now - if you do this a normal system - you can create the tradelane - but unless the system only has a ambient population (like the unknowns) then you will probs crash the game when you reach zone collisions. Of course - you then need to do this everywhere you go. I personally have jumpgate populations, followed by tradelane populations, then base populations etc through my systems. This means you get ships arriving by a variety of methods - including the jumpgate, then going to the tradelane - down to the base and landing. of coures - they aren't the same ship all the way there, but it looks like the area is buzzing!!
About the missions by the way, am having such hair pulling problems that i have asked Giskard for some help, and he has kindly agreed to take a look at the files for me (my mbases.ini) as there might be something i have missed there.
I really do hope he can help out, otherwise i have 30 odd bases in four systems without any missions! Dammit
Edited by - chips on 09-10-2003 04:00:09