Fri Jul 09, 2004 9:24 pm by KnightLite
Problem one:
I created a flyable battleship bretonia and i am having problems with it flying around whenever it is hit by other ships. This seems to be a common problem to varing degrees. Playing with the rotational inertia does help some as does moving the hp point closer to center but i can't stop it have you had luck accomplishing this?
Problem two:
same battleship seems to hate autopilot whenever I hit F2 to go to a selected planet, base ,etc the ship shakes slowly back and forth as its travelling toward the destination really strange...what am I doing wrong?
here my shiparch ini settings for it:
;--------------------------------#####--Bretonia Battleship--#####------
[Ship;Bretonia Battleship
ids_name = 237005
ids_info = 237005
ids_info1 = 66503
ids_info2 = 252611
ids_info3 = 252612
nickname = f_br_battleship
ship_class = 2
LODranges = 0, 500, 1000, 3000, 20000
msg_id_prefix = gcs_refer_shiparch_Breb
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = ships\bretonia\br_battleship\br_battleship.ini
max_bank_angle = 20
camera_offset = 80, 430
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.500000
pilot_mesh = generic_pilot
fuse = b_battleship_body_fuse, 0.500000, 1
fuse = br_battleship_burning_fuse02, 0.000000, 17325
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
hold_size = 50
nanobot_limit = 200
shield_battery_limit = 200
hit_pts = 45000
linear_drag = 1.000000
mass = 10000.000000
;####################--Flight Model 1--#######################
;steering_torque = 54000.000000, 54000.000000, 104000.000000 ;-to use this model just uncomment it
;angular_drag = 400000.000000, 400000.000000, 400000.000000 ;--and comment the next one out
;rotation_inertia = 12800.000000, 12800.000000, 12800.000000
;###################--End Flight Model 1--####################
;####################--Flight Model 2--#######################
steering_torque = 22000.000000, 22000.000000, 88000.000000;--These 3 lines are in use now
angular_drag = 600000.000000, 600000.000000, 1800000.000000;-comment them out and uncomment the above
rotation_inertia = 2000.000000, 2000.000000, 2000.000000;----to use the one above
;###################--End Flight Model 2--####################
nudge_force = 3000000.000000
strafe_force = 200000
strafe_power_usage = 500
bay_door_anim = Sc_open dock1
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpRunninglight15
HP_bay_external = HpRunninglight16
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bw_freighter_shield01, HpMount, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield02
hp_type = hp_turret_special_10, HpTurret_BM_01, HpTurret_BM_02, HpTurret_BM_03, HpTurret_BM_04
hp_type = hp_turret_special_10, HpTurret_B1_01, HpTurret_B1_02, HpTurret_B1_03
hp_type = hp_turret_special_10, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B2_03, HpTurret_B2_04
hp_type = hp_turret_special_10, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret_B4_04, HpTurret_B4_05
;-------------------------##--end Bretonia Battleship--##--------------------------
Thank you so much for you help!!
Edited by - KnightLite on 7/9/2004 10:31:22 PM
Edited by - KnightLite on 7/10/2004 10:22:20 AM