all constants.ini keywords (?)
Here are all of the keywords for constants.ini I can find. Don't ask me what they do ... most of them are self explanatory, others are total mysteries.
This list may be incorrect or incomplete, but I believe it is everything.
MAX_PLAYER_AMMO sounds interesting under [Constants.
I found these by looking in .\DLLS\BIN\content.dll using a hex-editor. Since my hex-editor sucks, i had to copy the "ascii text" to notepad, separate and sort by hand somewhat. I may have missed something. Sorry if this info has been posted already.
[CommConsts
WALLA_PRIORITY_CUTOFF
WALLA_START_ATTEN
WALLA_MAX_DIST_ATTEN
WALLA_MAX_DIST
COMM_CONFLICT_PRIORITY_CUTOFF
CHATTER_START_ATTEN
CHATTER_MAX_DIST_ATTEN
CHATTER_MAX_DIST
COMM_PLAYER_FAR_DIST_ATTEN
COMM_PLAYER_FAR_DIST
[PhySysConsts
RC_MAX_DELTA_ORIENTATION
RC_MAX_DELTA_POSITION
GOLEM_ANGULAR_DAMP_FACTOR
GOLEM_TORQUE_FACTOR
GOLEM_DAMP_FACTOR
GOLEM_FORCE_FACTOR
GOLEM_MAX_TORQUE
GOLEM_MAX_TRANSLATION_FORCE
GOLEM_DELTA_ORIENTATION
GOLEM_MAX_DELTA_POSITION
GOLEM_CHILD_ANGULAR_DAMP
GOLEM_CHILD_LINEAR_DAMP
GOLEM_CHILD_MASS
DEFAULT_ANGULAR_DAMPING
DEFAULT_LINEAR_DAMPING
RMGR_LOOK_AHEAD_MIN_SECONDS_INTRA
RMGR_LOOK_AHEAD_MAX_DISTANCE_INTRA
RMGR_LOOK_AHEAD_MIN_DISTANCE_INTRA
RMGR_LOOK_AHEAD_MAX_RADIUS_INTRA
RMGR_LOOK_AHEAD_TIME_INTRA
RMGR_LOOK_AHEAD_MIN_SECONDS_WORLD
RMGR_LOOK_AHEAD_MAX_DISTANCE_WORLD
RMGR_LOOK_AHEAD_MIN_DISTANCE_WORLD
RMGR_LOOK_AHEAD_MAX_RADIUS_WORLD
RMGR_LOOK_AHEAD_TIME_WORLD
MIN_TIME_BETWEEN_COLLISIONS
MATERIAL_ELASTICITY
MATERIAL_FRICTION
ANOM_LIMITS_MAX_ANGULAR_VELOCITY_PER_PSI
ANOM_LIMITS_MAX_VELOCITY
MAX_SPAWNED_MINDIST_COUNT
PHYSICAL_SIM_RATE
[ThrusterEquipConsts
OUTSIDE_CONE_ATTENUATION
OUTSIDE_CONE_ANGLE
INSIDE_CONE_ANGLE
MIN_VOLUME_FORCE
MAX_VOLUME_FORCE
EXTERIOR_SOUND_NAME
INTERIOR_SOUND_NAME
[ShieldEquipConsts
HULL_DAMAGE_FACTOR
[EngineEquipConsts
CRUISE_DISRUPT_TIME
MAX_DELTA_FX_THROTTLE
THROTTLE_STEADY_TIME
THROTTLE_ATTEN_MOD_RANGE
DELTA_THROTTLE_ATTEN_MOD_CHANGING
DELTA_THROTTLE_ATTEN_MOD_STEADY
CRUISE_STEADY_TIME
DELTA_CRUISE_ATTEN_MOD_STEADY
CRUISE_ATTEN_MOD_RANGE
MAX_ENGINE_FX_THROTTLE
CRUISE_DRAG
CRUISE_ACCEL_TIME
CRUISING_SPEED
[Constants
MAX_PLAYER_AMMO
PLAYER_ATTACHED_EQUIP_HIT_PTS_SCALE
PLAYER_COLLISION_GROUP_HIT_PTS_SCALE
FIRE_FAILED_DELAY
FIRE_FAILED_SOUND
MUZZLE_CONE_ANGLE
SND_CARGO_JETTISONED
JETTISONED_CARGO_VELOCITY
MUSIC_CROSS_FADE_DELAY
LOOT_UNSEEN_RADIUS
LOOT_UNSEEN_LIFE_TIME
LOOT_OWNER_SAFE_TIME
COLLISION_DAMAGE_FACTOR