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all constants.ini keywords (?)

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Post Wed Mar 26, 2003 6:59 am

all constants.ini keywords (?)

Hi,

Here are all of the keywords for constants.ini I can find. Don't ask me what they do ... most of them are self explanatory, others are total mysteries.

This list may be incorrect or incomplete, but I believe it is everything.
MAX_PLAYER_AMMO sounds interesting under [Constants.

I found these by looking in .\DLLS\BIN\content.dll using a hex-editor. Since my hex-editor sucks, i had to copy the "ascii text" to notepad, separate and sort by hand somewhat. I may have missed something. Sorry if this info has been posted already.

[CommConsts
WALLA_PRIORITY_CUTOFF
WALLA_START_ATTEN
WALLA_MAX_DIST_ATTEN
WALLA_MAX_DIST
COMM_CONFLICT_PRIORITY_CUTOFF
CHATTER_START_ATTEN
CHATTER_MAX_DIST_ATTEN
CHATTER_MAX_DIST
COMM_PLAYER_FAR_DIST_ATTEN
COMM_PLAYER_FAR_DIST

[PhySysConsts
RC_MAX_DELTA_ORIENTATION
RC_MAX_DELTA_POSITION
GOLEM_ANGULAR_DAMP_FACTOR
GOLEM_TORQUE_FACTOR
GOLEM_DAMP_FACTOR
GOLEM_FORCE_FACTOR
GOLEM_MAX_TORQUE
GOLEM_MAX_TRANSLATION_FORCE
GOLEM_DELTA_ORIENTATION
GOLEM_MAX_DELTA_POSITION
GOLEM_CHILD_ANGULAR_DAMP
GOLEM_CHILD_LINEAR_DAMP
GOLEM_CHILD_MASS
DEFAULT_ANGULAR_DAMPING
DEFAULT_LINEAR_DAMPING
RMGR_LOOK_AHEAD_MIN_SECONDS_INTRA
RMGR_LOOK_AHEAD_MAX_DISTANCE_INTRA
RMGR_LOOK_AHEAD_MIN_DISTANCE_INTRA
RMGR_LOOK_AHEAD_MAX_RADIUS_INTRA
RMGR_LOOK_AHEAD_TIME_INTRA
RMGR_LOOK_AHEAD_MIN_SECONDS_WORLD
RMGR_LOOK_AHEAD_MAX_DISTANCE_WORLD
RMGR_LOOK_AHEAD_MIN_DISTANCE_WORLD
RMGR_LOOK_AHEAD_MAX_RADIUS_WORLD
RMGR_LOOK_AHEAD_TIME_WORLD
MIN_TIME_BETWEEN_COLLISIONS
MATERIAL_ELASTICITY
MATERIAL_FRICTION
ANOM_LIMITS_MAX_ANGULAR_VELOCITY_PER_PSI
ANOM_LIMITS_MAX_VELOCITY
MAX_SPAWNED_MINDIST_COUNT
PHYSICAL_SIM_RATE

[ThrusterEquipConsts
OUTSIDE_CONE_ATTENUATION
OUTSIDE_CONE_ANGLE
INSIDE_CONE_ANGLE
MIN_VOLUME_FORCE
MAX_VOLUME_FORCE
EXTERIOR_SOUND_NAME
INTERIOR_SOUND_NAME

[ShieldEquipConsts
HULL_DAMAGE_FACTOR


[EngineEquipConsts
CRUISE_DISRUPT_TIME
MAX_DELTA_FX_THROTTLE
THROTTLE_STEADY_TIME
THROTTLE_ATTEN_MOD_RANGE
DELTA_THROTTLE_ATTEN_MOD_CHANGING
DELTA_THROTTLE_ATTEN_MOD_STEADY
CRUISE_STEADY_TIME
DELTA_CRUISE_ATTEN_MOD_STEADY
CRUISE_ATTEN_MOD_RANGE
MAX_ENGINE_FX_THROTTLE
CRUISE_DRAG
CRUISE_ACCEL_TIME
CRUISING_SPEED

[Constants
MAX_PLAYER_AMMO
PLAYER_ATTACHED_EQUIP_HIT_PTS_SCALE
PLAYER_COLLISION_GROUP_HIT_PTS_SCALE
FIRE_FAILED_DELAY
FIRE_FAILED_SOUND
MUZZLE_CONE_ANGLE
SND_CARGO_JETTISONED
JETTISONED_CARGO_VELOCITY
MUSIC_CROSS_FADE_DELAY
LOOT_UNSEEN_RADIUS
LOOT_UNSEEN_LIFE_TIME
LOOT_OWNER_SAFE_TIME
COLLISION_DAMAGE_FACTOR

Post Wed Mar 26, 2003 7:00 am

Just curious why right square brackets don't display in these forums?

Bracket test: \ \) )) ) \} }} } "" /

Post Thu Mar 27, 2003 1:54 pm

yeah thanks, but what does this mean

Post Thu Mar 27, 2003 3:02 pm

to get the resources stored in a DLL file you can use a program called "pedump", you can download it at http://www.wheaty.net/downloads.htm. This saves you from manually "grepping" the DLLs ...

Post Thu Mar 27, 2003 4:09 pm

The constants are not resources, though.
I went through common.dll my self a couple of days ago (for this thread)
Lots of interesting stuff in that file. =)

Post Mon Mar 31, 2003 1:16 pm

mind telling us what they do?

Post Sat Apr 14, 2007 9:54 am

Hello !

I'm upping this thread because i'm looking for how to change, in multiplayer, the time that need weapon platforms to respawn, when destroyed. It's the same time that indestructable weapons' respawn time, but i can't find it anywhere. I thought it would be in constant.ini, but nothing.

Can someone help me ?

Post Sat Apr 14, 2007 10:12 am

The variable you're looking for is, sadly, probably stored in a DLL or EXE - the techniques you'd use to find it are somewhat covered by Dev in this thread, although finding a certain variable is a lot of trial-and-error work.

Do you, by any chance, know how long it takes for stuff to respawn by default? I myself am a bit curious, and the default time is known finding the variable will me infinitely easier - it's around 30 seconds, isn't it? If we knew the default time, I'd like to run a serach through the stuff and see if I could find it, as it'd be pretty handy.

Post Sat Apr 14, 2007 10:35 am

looks like most of the zones are set to:
repop_time = 10

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